You're a good cop on a potentially dangerous demostration full of antifa terrorists. Be careful of your surroundings, at any time any of the "peaceful demonstrators" can become the no-gooder they really are

Enemies will try to break the shop-windows (blue) to loot the trainers inside and then run away by the streets (green). Go and stop them so they feel the weight of law upon them.

Looters are red, they go to the showcases and become runners (green). Only there you can stop them.

MOVE: WASD keys

HIT: Left mouse button

Challenge for building a game in a single afternoon and mantained afterwards.  Featuring my first use of AI with Navmesh and Finite State Machines. 

Stop the antifa terrorist from breaking into stores, they may break multimillionaire's heart.

Alpha version 0.3.

Added so far:

  • Main character model
  • Main scenario
  • Main menu
  • Gameplay 
  • UI
  • AI

To do:

  • Enemy models
  • Scenario details (benches, streetlights, stuff like that)
  • Improved UI (Better lettering and scaped bad guys indicator)
  • Music and sound effects
  • Settings (Sound effects & mouse sensitivity)
  • Improved win & loose screens
  • Gameplay tweaking
  • Improved AI (Enemies can bully you so you waste time)
  • Lifes as loosing condition (either hit a civilian or a infiltrated cop)


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